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Plays some sound generated from an algorithm.
Demonstrates doing graphics with the Cairo library.
The camera sample is used for displaying a video input from either a PlayStation EYE(tm) or a PlayStation EyeToy(tm) on the screen. The code is created in such a way to handle both types of cameras even though they require different set up for each. Hopefully it is laid out in a way that is understandable for both.
This sample uses the libcamera sprx.
Shows the PSL1GHT logo moving around the screen with a gradient background (The one used in the video example). The logo is loaded from a jpeg file.
This sample is blank and does not do anything.
Trivia: This should not exist and was added accidentally by Matt_P in one of his commits.
Runs through examples of all available message dialogs; errors, Yes/No, single & double progress bars, and simple OK.
Shows the PSL1GHT logo moving around the screen with a gradient background (The one used in the video example). The logo is loaded from a png file.
Loads a file over the network and executes it. This is how "make run" is accomplished in the samples.
Displays a nice rotating image. The vertex program is written in Cg and is compiled at "make" time via vpcomp from the NVidia Cg Toolkit. The fragment program is pre-compiled binary code.
Fills the screen with a slowly cycling gradient of colors.